AI-POWERED LEarning App

MathNex

ROLE

UX Designer

EXPERTISE

UX/UI Design

YEAR

2024

Personalized Learning for Lasting Impact

How can we empower students to overcome their challenges in math and achieve their full potential? Can we make learning engaging and tailored to individual needs using technology like IRT and gamification? How do we shift long-term perceptions of math from a tedious subject to an enjoyable, relatable experience? This project began with exploring these critical questions to deeply understand the barriers faced by students, teachers, and parents in education.

How can we empower students to overcome their challenges in math and achieve their full potential? Can we make learning engaging and tailored to individual needs using technology like IRT and gamification? How do we shift long-term perceptions of math from a tedious subject to an enjoyable, relatable experience? This project began with exploring these critical questions to deeply understand the barriers faced by students, teachers, and parents in education.

Challenges
  • Students' lack of proficiency in basic math operations

  • Difficulty identifying focus areas for study

  • Low motivation to engage with math learning

  • Disconnect between math content and real-world applications

  • Students' lack of proficiency in basic math operations

  • Difficulty identifying focus areas for study

  • Low motivation to engage with math learning

  • Disconnect between math content and real-world applications

  • Limited access to personalized learning tools in public schools

  • Low parental engagement due to lack of insights into student performance

  • Limited access to personalized learning tools in public schools

  • Low parental engagement due to lack of insights into student performance

High Level Goals
High Level Goals

Help students identify and overcome difficulties in basic math operations.

Help students identify and overcome difficulties in basic math operations.

Create an engaging and motivating learning experience through gamification.

Create an engaging and motivating learning experience through gamification.

Offer a personalized approach to learning mathematics

Offer a personalized approach to learning mathematics

Problem overview

>0%

of 15-year-old Brazilian students lack basic math proficiency, struggling with fundamental operations like addition, subtraction, multiplication, and division.

0%

of students in Brazil don't meet the minimum math proficiency level required to participate fully in society, according to the Organisation for Economic Co-operation and Development (OECD​)

0%

of Brazilian students demonstrate low creativity levels, a skill closely tied to problem-solving in math as reported by the OECD​

0th

Brazil occupies the 65th position in the PISA ranking out of 81 nations according to the PISA Report of 2022

Process Overview

The MathNex design process followed the Lean Startup methodology for its agility and user-centered approach. We used tools like Lean Canvas, SWOT analysis, and agile User Stories to identify key needs and define the MVP. Personalization via Item Response Theory (IRT) and gamification were prioritized based on research and competitive analysis. This approach enabled rapid prototyping, user testing, and iterative improvements driven by feedback and performance metrics.

The MathNex design process followed the Lean Startup methodology for its agility and user-centered approach. We used tools like Lean Canvas, SWOT analysis, and agile User Stories to identify key needs and define the MVP. Personalization via Item Response Theory (IRT) and gamification were prioritized based on research and competitive analysis. This approach enabled rapid prototyping, user testing, and iterative improvements driven by feedback and performance metrics.

Research & Planning

Conducted desk research, developed personas, and used tools like the CSD Matrix, Lean Canvas, and SWOT Analysis to understand user needs and challenges. Explored competitor offerings and defined hypotheses through user stories and competitive analysis.

Design & Prototyping

Developed the MVP through prototyping, guided by agile User Stories. The MVP included key features like IRT-based personalized exercises, gamification (points and rewards), and immediate feedback to address identified needs.

Implementation

Tested the MVP with usability evaluations and analyzed metrics, such as performance improvement and user retention. Collected data to validate the MVP’s effectiveness and identify areas for refinement.

Testing & Optimization

Used feedback and metrics to enhance the MVP, improving personalization, gamification strategies, and user engagement features, while aligning with project goals and agile methodology.

User Persona

To better understand the problematics within the learning of math among brazilian students, I developed a user persona to represent our primary audience and guide strategic decisions across design and business.

Creating João’s persona was essential to designing a product that speaks directly to students’ real needs. It informed the user-centered interface, structured our Lean Canvas, and shaped the app’s features using user stories.

Each user story translated João’s needs—and those of his parents and teachers—into clear development goals.

Research and Discovery to Understand Educational Challenges

This phase focused on understanding the core issues faced by students, teachers, and parents in math education. Using desk research, we analyzed data from studies like PISA 2022 and identified key pain points, such as students' difficulty mastering basic math operations, lack of motivation, and the absence of financial literacy in traditional curricula. We also conducted competitor analysis to map gaps in existing digital math teaching solutions and defined the app’s unique value proposition through tools like SWOT analysis and the CSD matrix.

Designing a Solution to Students Real Needs

An MVP was crafted with three key features: IRT-based personalization to tailor learning to each student's needs, gamification elements to boost engagement through rewards and challenges, and financial literacy integration to teach real-world skills. Agile User Stories ensured these features aligned with the needs of students, parents, and educators, forming a solid foundation for testing.

Testing Assumptions and Refining the Experience

The prototyping process was crucial in transforming User Stories into functional and intuitive interfaces. We developed wireframes and interactive prototypes to test the user experience and validate key design elements, such as progress dashboards, gamified challenges, and an adaptive feedback system. With each iteration, we refined the design based on user needs, ensuring a seamless and pedagogically effective learning experience. Additionally, usability tests were conducted using the think-aloud methodology to gather real-time user feedback and further optimize the interface.

Competitor analysis

Competitor analysis

I conducted a competitor analysis to understand the strengths and weaknesses of existing math education platforms, focusing on how they engage students, personalize learning experiences, and align with educational goals. This helped identify opportunities for differentiation and innovation within the MathNex product.


🧠 Khan Academy

A free educational platform offering thousands of video lessons and exercises across subjects, widely used in schools worldwide.

✅ Pros:
• Completely free and ad-free.
• Large content library aligned with international standards.


❌ Cons:
• No adaptive personalization (doesn’t use IRT).
• Less engaging for younger children; relies heavily on video content.

🎮 Prodigy

A fantasy-based math RPG where students complete math challenges through battles and story-driven quests.


✅ Pros:
• Highly gamified and visually appealing.
• Encourages daily practice through interactive challenges.


❌ Cons:
• Not aligned with Brazil's national curriculum (BNCC).
• Key features locked behind a paywall (freemium model).

🎮 Prodigy

A fantasy-based math RPG where students complete math challenges through battles and story-driven quests.


✅ Pros:
• Highly gamified and visually appealing.
• Encourages daily practice through interactive challenges.


❌ Cons:
• Not aligned with Brazil's national curriculum (BNCC).
• Key features locked behind a paywall (freemium model).

A fantasy-based math RPG where students complete math challenges through battles and story-driven quests.


✅ Pros:
• Highly gamified and visually appealing.
• Encourages daily practice through interactive challenges.


❌ Cons:
• Not aligned with Brazil's national curriculum (BNCC).
• Key features locked behind a paywall (freemium model).

🎮 Prodigy
🧠 Khan Academy

A free educational platform offering thousands of video lessons and exercises across subjects, widely used in schools worldwide.

✅ Pros:
• Completely free and ad-free.
• Large content library aligned with international standards.


❌ Cons:
• No adaptive personalization (doesn’t use IRT).
• Less engaging for younger children; relies heavily on video content.

🎮 Prodigy

A fantasy-based math RPG where students complete math challenges through battles and story-driven quests.


✅ Pros:
• Highly gamified and visually appealing.
• Encourages daily practice through interactive challenges.


❌ Cons:
• Not aligned with Brazil's national curriculum (BNCC).
• Key features locked behind a paywall (freemium model).

📊 DreamBox Learning

An adaptive math platform powered by AI, focusing on personalized learning paths for elementary students.


✅ Pros:
• Real-time feedback with content adjusted to performance.
• User-friendly interface tailored to young learners.


❌ Cons:
• High cost (approx. $14/month) limits accessibility in Brazil.
• Not fully localized or aligned with Brazilian standards.

Matific

A visual and interactive platform that teaches math through engaging mini-games and virtual objects for younger students.


✅ Pros:
• Promotes visual learning and hands-on exploration.
• Used by some private schools in Brazil.


❌ Cons:
• Limited personalization and adaptability.
• Less appealing for older elementary students.

📊 DreamBox Learning

An adaptive math platform powered by AI, focusing on personalized learning paths for elementary students.


✅ Pros:
• Real-time feedback with content adjusted to performance.
• User-friendly interface tailored to young learners.


❌ Cons:
• High cost (approx. $14/month) limits accessibility in Brazil.
• Not fully localized or aligned with Brazilian standards.

Matific

A visual and interactive platform that teaches math through engaging mini-games and virtual objects for younger students.


✅ Pros:
• Promotes visual learning and hands-on exploration.
• Used by some private schools in Brazil.


❌ Cons:
• Limited personalization and adaptability.
• Less appealing for older elementary students.

Solution

The final solution reimagines math education by adapting to each student's unique learning journey, ensuring they receive support where it’s needed most. It introduces engaging mechanics that make the learning process enjoyable and rewarding, fostering motivation to explore and improve. Additionally, it bridges academic content with practical skills, teaching students concepts they can apply in real-world scenarios to better prepare them for the future.

IRT-Based Personalization

Unlike most competitors, which offer a one-size-fits-all approach, MathNex leverages Item Response Theory (IRT) to dynamically adjust the difficulty of exercises based on each student's performance, ensuring they focus on their individual areas of struggle​

Gamification for Engagement

Existing platforms often lack effective gamification strategies, leading to low student motivation. MathNex incorporates reward systems, challenges, and progress tracking to sustain engagement, making learning more interactive and enjoyable​

Financial Literacy Integration

Traditional math apps focus solely on academic content, neglecting real-world applications. MathNex bridges this gap by embedding financial literacy exercises, helping students develop essential life skills while learning math​

User flow

The app’s UI is intuitive and engaging, featuring dynamic visuals, progress trackers, and gamified rewards to motivate students. Its clean design ensures accessibility, while adaptive content personalizes the learning experience, making math both approachable and enjoyable.

Interactive exercises

The app features interactive exercises designed to make learning math more engaging and effective. These activities adapt to each student’s progress, providing real-time feedback and challenges that encourage active participation.

Future AR applications

For future versions of the app, we aim to integrate Augmented Reality to demonstrate how mathematical concepts (e.g., fractions) translate into real-life applications.

Next Steps

Next steps include refining the solution, testing it in real-world scenarios, and forming partnerships to scale its impact.

Pilot Testing

Conduct usability tests with a small group of students and teachers to validate the app's features and refine the user experience.

Partnership Building

Establish collaborations with schools and educational institutions to expand the app's reach and gather diverse feedback for improvement.

Launch and Feedback Cycle

Release the MVP to a broader audience, collect data on engagement and performance, and iterate on features based on real-world usage insights.

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