AI-POWERED LEarning App

FaceReality

ROLE

Product Designer

EXPERTISE

UX/UI Design

YEAR

2023-2024

Making Anatomy Visible, Intuitive, and Local

For many health science students, learning facial musculature goes far beyond memorizing names and locations — it’s about being able to visualize these muscles on real faces, both their own and their patients'. Yet most anatomy resources rely on static diagrams, abstract models, or overly technical language, creating a gap between theory and practice.

This project emerged from the need to bridge that gap:
How can we help students truly see and understand facial muscles in action — not just on paper, but in context? How might we make anatomy feel more human, more interactive, and more intuitive?

Face Reality was built to meet this challenge. Using interactive design and Augmented Reality, it brings anatomy closer to students’ lived experiences, empowering them to recognize, understand, and engage with facial expressions through movement and context — not just memorization.

Note: This project was done in Portuguese and later translated to English by me.

For many health science students, learning facial musculature goes far beyond memorizing names and locations — it’s about being able to visualize these muscles on real faces, both their own and their patients'. Yet most anatomy resources rely on static diagrams, abstract models, or overly technical language, creating a gap between theory and practice.

This project emerged from the need to bridge that gap:
How can we help students truly see and understand facial muscles in action — not just on paper, but in context? How might we make anatomy feel more human, more interactive, and more intuitive?

Face Reality was built to meet this challenge. Using interactive design and Augmented Reality, it brings anatomy closer to students’ lived experiences, empowering them to recognize, understand, and engage with facial expressions through movement and context — not just memorization.

Note: This project was done in Portuguese and later translated to English by me.

For many health science students, learning facial musculature goes far beyond memorizing names and locations — it’s about being able to visualize these muscles on real faces, both their own and their patients'. Yet most anatomy resources rely on static diagrams, abstract models, or overly technical language, creating a gap between theory and practice.

This project emerged from the need to bridge that gap:
How can we help students truly see and understand facial muscles in action — not just on paper, but in context? How might we make anatomy feel more human, more interactive, and more intuitive?

Face Reality was built to meet this challenge. Using interactive design and Augmented Reality, it brings anatomy closer to students’ lived experiences, empowering them to recognize, understand, and engage with facial expressions through movement and context — not just memorization.

Note: This project was done in Portuguese and later translated to English by me.

Challenges
  • Difficulty visualizing how facial muscles function in 3D space

  • Limited access to interactive tools focused on facial anatomy in Portuguese

  • Existing solutions often present complex data with little user guidance

  • Students' lack of proficiency in basic math operations

  • Difficulty identifying focus areas for study

  • Low motivation to engage with math learning

  • Disconnect between math content and real-world applications

  • Limited access to personalized learning tools in public schools

  • Low parental engagement due to lack of insights into student performance

  • Low engagement with dense, non-interactive educational resources

  • Mismatch between user expectations and interface feedback (identified via communicability breakdowns)

  • Lack of structured usability validation in health education apps

High Level Goals
High Level Goals

Enhance student understanding of facial anatomy through interactive and accessible 3D visualizations.

Enhance student understanding of facial anatomy through interactive and accessible 3D visualizations.

Make learning more intuitive by reducing communication breakdowns between interface and user.

Make learning more intuitive by reducing communication breakdowns between interface and user.

Support autonomous study by providing clear, localized educational content for health students.

Support autonomous study by providing clear, localized educational content for health students.

Impact

>0

Reached over 500 installs on the App Store through organic growth and student referrals during its first two months live.

0%

Increase in the number of downloads after a redesign based on usability tests

0NPS

Early testers rated the app highly, with a Net Promoter Score above 80 reflecting strong user satisfaction.

0SUS

The app achieved a System Usability Scale score of 87.5, indicating excellent usability based on student feedback.

Identifying problems

The main challenge this project seeks to address is the difficulty health science students face in visualizing and internalizing facial musculature beyond textbook memorization. Traditional anatomy education relies on static diagrams, technical language, and limited contextual application, making it hard for students to connect muscles with real human faces — their own or their patients’.


While textbooks provide theoretical knowledge, they often fail to support real-time recognition of muscles during facial expressions. This disconnect limits both retention and practical application in clinical settings.

Students in fields like speech therapy, aesthetics, and dentistry are predominantly visual and experiential learners. Without tools that offer expression-based interaction, many struggle to make sense of how facial muscles behave in real scenarios, leaving them with a fragmented and abstract understanding of anatomy.


These images illustrate innovative uses of body painting and 3D analysis as educational strategies to teach facial muscle anatomy. On the left, Alcântara et al. (2021) use painted hemifaces to help students visualize muscle structure during real facial expressions. On the right, Pradel et al. (2024) combine body painting with 3D stereophotogrammetry, enabling the dynamic analysis of skin displacement and facial asymmetries — reinforcing the value of visual and interactive methods in health education.

Alcântara, M. T. D., et al. (2021). Utilizando o body painting no processo de ensino e aprendizagem dos músculos da expressão facial. Brazilian Journal of Development, 7(3), 25625–25634. https://doi.org/10.34117/bjdv7n3-321

Pradel, R., Savoldelli, C., Rios, O., Kestemont, P., & Lerhe, B. (2024). Facial Painting and 3D Stereophotogrammetric Analysis of Facial Dynamics: A Reliable Anatomical Educational Method. Journal of Clinical Medicine, https://doi.org/10.3390/jcm13082304

Zygomaticus Minor Muscles

Zygomaticus Minor Muscles

These muscles help lift the upper lip, working together with the Levator Labii Superioris Alaeque Nasi muscle.

These muscles help lift the upper lip, working together with the Levator Labii Superioris Alaeque Nasi muscle.

Surprise

Surprise

Process Overview

The Face Reality design process was guided by a user-centered, agile methodology, emphasizing close collaboration between design and development. I led the design team, working directly with developers using agile practices, notably a structured Design Sprint. This approach allowed us to rapidly identify user needs, explore innovative solutions, build quick prototypes, and iteratively refine the design based on immediate feedback.

Our main priorities included visual clarity, interactive real-time muscle visualization, and facilitating contextual learning. The effectiveness of our iterative improvements was validated through usability evaluations and the System Usability Scale (SUS).

The Face Reality design process was guided by a user-centered, agile methodology, emphasizing close collaboration between design and development. I led the design team, working directly with developers using agile practices, notably a structured Design Sprint. This approach allowed us to rapidly identify user needs, explore innovative solutions, build quick prototypes, and iteratively refine the design based on immediate feedback.

Our main priorities included visual clarity, interactive real-time muscle visualization, and facilitating contextual learning. The effectiveness of our iterative improvements was validated through usability evaluations and the System Usability Scale (SUS).

Research & Planning

Conducted desk research to identify key educational gaps in traditional anatomy learning. Developed detailed user personas (students from dentistry and speech therapy) and analyzed competitors to define clear objectives. Structured workshops and user stories were used to align the design and development teams effectively.

Design & Prototyping

Facilitated a structured five-day Design Sprint involving cross-functional collaboration. Built and tested low- and high-fidelity prototypes to quickly validate interactive facial muscle visualization. Rapid iteration and user feedback sessions guided critical design refinements.

Implementation

Collaborated closely with developers to implement the MVP, integrating validated design components. Applied systematic usability testing, including SUS, to measure interface clarity and ease of use. Gathered qualitative insights from user observations to ensure product alignment with real-world student needs.

Testing & Optimization

Continuously analyzed feedback and usability metrics to refine and optimize interactive elements and navigation. Final improvements focused on reducing cognitive load, enhancing user interaction, and ensuring clear visualization of anatomical information. Delivered the final product with measurable usability gains and strong user validation.

João Pereira | 10

Public School Student struggling with math learning

Location

Recife, Brazil

Education

5th grade student

Challenges

Struggles with basic arithmetic and lacks personalized support

Goals
  • Improve his math skills, particularly in basic operations.

  • Find a fun and engaging way to study, avoiding traditional rote memorization.

  • Gain confidence in problem-solving to perform better in school.

Needs
  • A personalized learning platform that adapts to his strengths and weaknesses.

  • Interactive and gamified content to keep him engaged.

  • Clear guidance on which topics he should focus on to improve his performance.

Pain Points
  • Difficulty identifying which math topics to prioritize in his studies.

  • Traditional teaching methods feel too technical and disconnected from his interests.

  • Lacks access to tools that provide real-time feedback and personalized exercises.

User Persona

Creating detailed personas, such as Maria Isabel, provided our team with deep insights into our users' real challenges, motivations, and learning contexts. João's struggles with traditional arithmetic and his need for engaging, personalized learning informed our marketing strategy—guiding us to produce relatable, playful social media content on platforms like TikTok. Additionally, by translating his key pain points into actionable user stories, we were able to precisely target interface solutions, ensuring our app addressed genuine student needs through clear, interactive, and supportive design features.

Maria Isabel | 20

Public School Student struggling with math learning

Location

Recife, Brazil

Education

3rd-semester

dentistry student

Challenges

Difficulty identifying facial muscles beyond static textbook images

Goals
  • Understand the structure and function of facial muscles relevant to clinical practice

  • Visualize muscles in real contexts (on herself and others)

  • Build confidence for future application in aesthetic and functional procedures

Needs
  • A personalized learning platform that adapts to his strengths and weaknesses.

  • Interactive and gamified content to keep him engaged.

  • Clear guidance on which topics he should focus on to improve his performance.

Pain Points
  • Difficulty associating textbook anatomy with real facial movement

  • Traditional methods feel abstract, passive, and disconnected from patient interaction

  • Lack of tools that allow her to see muscles on a live face or during expressions

Redesigning the Navigation Flow

After conducting a usability test (Think-Aloud) with 5 participants, a usability issue in the app's navigation was identified. A redesign was proposed to address the problem, which was then validated through an A/B test with another 6 participants.

Usability Testing

This led to an improvement in the usability of the interface, allowing users to better correlate the selected facial expressions with their respective muscles. The redesign also considered the technical limitations of the development team.

Competitor analysis

I conducted a competitor analysis to understand the strengths and weaknesses of existing math education platforms, focusing on how they engage students, personalize learning experiences, and align with educational goals. This helped identify opportunities for differentiation and innovation within the MathNex product.


Visible Body – Human Anatomy Atlas

A comprehensive 3D anatomy reference used in universities and health programs.

Pros:
• Highly detailed anatomical models with layered visualization.
• Covers all systems, including facial muscles.

Cons:
• Overwhelming for beginners due to clinical complexity.
• Not focused on facial expressions or active muscle behavior.

Complete Anatomy (3D4Medical)

A widely used professional-grade anatomy platform with clinical focus.

Pros:
• Offers cross-sectional views, detailed muscle layers, and quizzes.
• Used in top medical schools globally.

Cons:
• No emphasis on facial muscle expression or real-time interaction.
• Learning experience is passive and textbook-like.

Anatomy Learning (3D Atlas)

An interactive mobile 3D atlas for exploring muscle systems layer by layer.

Pros:
• Offers rotating views and simple muscle breakdowns.
• Good entry point for mobile learners.

Cons:
• Lacks expression-specific focus and contextual emotion learning.
• UI feels dated and disconnected from student-friendly design.

Muscle Premium (by Visible Body)

Focused exclusively on musculoskeletal anatomy with motion animations.

Pros:
• Includes muscle animations and insertion/origin data.
• Emphasizes movement and biomechanics.

Cons:
• Primarily focused on limbs and trunk muscles — minimal attention to facial muscles.
• Lacks expressiveness or real-time interaction with the user’s face.

MathNex

By analyzing competitors, we saw that most lacked key features like adaptive learning (TRI), financial literacy content, AI-driven mentoring, and AR. MathNex combines all of these in one platform—offering a unique, personalized, and gamified experience that no other app at our price point provides.

Real-time facial expression overlay

Focus on facial expression muscles

Designed for beginner health students

Expression-based learning

Cost

Freemium

R$78,90

Freemium

Freemium

Solution

Face Reality transforms the way students learn facial anatomy by allowing them to explore muscle structures directly on their own faces. By using real-time visualization tied to facial expressions, the app creates a stronger connection between theory and lived experience. Instead of static diagrams or complex terminology, students are guided through emotionally meaningful expressions—making it easier to recognize, memorize, and understand facial musculature. Designed for beginner students in speech therapy, aesthetics, and dentistry, the solution bridges academic learning with clinical observation.

Real-Time Facial Visualization

Unlike traditional apps that rely on static models, Face Reality uses the device’s front-facing camera to project facial muscles directly onto the user’s face—helping them understand structure through motion and emotion.

Expression-Centered Learning

Students view curated content based on specific facial expressions, making it easier to associate muscle groups with real-life scenarios and clinical observations.

Usability-Driven Interface

The app provides simple, guided interactions with weekly progress features and feedback loops. It was tested using SUS methodology, achieving an excellent usability score of 87.5.

Designed for Health Students

The app was built with speech therapy, dentistry, and aesthetics students in mind—providing clear visualizations, simplified labels, and interactive exploration of muscle function during genuine expressions.

Muscle Cards

Clear, accessible cards break down each facial muscle by name, function, and context. Designed to support quick understanding and long-term retention through emotion-based grouping.

3D Mode

Using real-time augmented reality, students can view a full muscle map projected onto their own face—making anatomy tangible, interactive, and easier to remember.

The Reality. In your face.

Reach me out on other channels

Case studies

Face Reality

BPTime

Hora da Libras

© 2025 – Daniel Monterazo

Reach me out on other channels

Case studies

Face Reality

BPTime

Hora da Libras

© 2025 – Daniel Monterazo

Reach me out on other channels

Case studies

Face Reality

BPTime

Hora da Libras

© 2025 – Daniel Monterazo

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