AR anatomy learning app

FaceReality

ROLE

Product Designer

EXPERTISE

UX/UI Design

YEAR

2023-2024

Face Reality start screen over a blurred camera view
Face Reality camera view with the expression selector
Face Reality muscle cards shown over the camera view
  • Face Reality start screen over a blurred camera view
  • Face Reality camera view with the expression selector
  • Face Reality muscle cards shown over the camera view

Making Anatomy Visible, Intuitive, and Local

For many health science students, learning facial musculature goes far beyond memorizing names and locations — it’s about being able to visualize these muscles on real faces, both their own and their patients’. Yet most anatomy resources rely on static diagrams, abstract models, or overly technical language, creating a gap between theory and practice.

This project emerged from the need to bridge that gap:
How can we help students truly see and understand facial muscles in action, not just on paper, but in context? How might we make anatomy feel more human, more interactive, and more intuitive?

Face Reality was built to meet this challenge. Using interactive design and Augmented Reality, it brings anatomy closer to students’ lived experiences, empowering them to recognize, understand, and engage with facial expressions through movement and context — not just memorization.

Note: This project was done in Portuguese and later translated to English by me.

Challenges
  • Difficulty visualizing how facial muscles function in 3D space

  • Limited access to interactive tools focused on facial anatomy in Portuguese

  • Existing solutions often present complex data with little user guidance

  • Difficulty visualizing how facial muscles function in 3D space

  • Limited access to interactive tools focused on facial anatomy in Portuguese

  • Existing solutions often present complex data with little user guidance

  • Low engagement with dense, non-interactive educational resources

  • Mismatch between user expectations and interface feedback (identified via communicability breakdowns)

  • Lack of structured usability validation in health education apps

  • Low engagement with dense, non-interactive educational resources

  • Mismatch between user expectations and interface feedback (identified via communicability breakdowns)

  • Lack of structured usability validation in health education apps

High Level Goals
High Level Goals
High Level Goals

Enhance student understanding of facial anatomy through interactive and accessible 3D visualizations.

Enhance student understanding of facial anatomy through interactive and accessible 3D visualizations.

Make learning more intuitive by reducing communication breakdowns between interface and user.

Make learning more intuitive by reducing communication breakdowns between interface and user.

Support autonomous study by providing clear, localized educational content for health students.

Support autonomous study by providing clear, localized educational content for health students.

Problem overview

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Reached over 500 installs on the App Store through organic growth and student referrals during its first two months live.

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Increase in the number of downloads after a redesign based on usability tests

0NPS

Early testers rated the app highly, with a Net Promoter Score above 80 reflecting strong user satisfaction.

0SUS

The app achieved a System Usability Scale score of 87.5, indicating excellent usability based on student feedback.

Identifying problems

The main challenge this project seeks to address is the difficulty health science students face in visualizing and internalizing facial musculature beyond textbook memorization. Traditional anatomy education relies on static diagrams, technical language, and limited contextual application, making it hard for students to connect muscles with real human faces — their own or their patients’.


While textbooks provide theoretical knowledge, they often fail to support real-time recognition of muscles during facial expressions. This disconnect limits both retention and practical application in clinical settings.

Students in fields like speech therapy, aesthetics, and dentistry are predominantly visual and experiential learners. Without tools that offer expression-based interaction, many struggle to make sense of how facial muscles behave in real scenarios, leaving them with a fragmented and abstract understanding of anatomy.


These images illustrate innovative uses of body painting and 3D analysis as educational strategies to teach facial muscle anatomy. On the left, Alcântara et al. (2021) use painted hemifaces to help students visualize muscle structure during real facial expressions. On the right, Pradel et al. (2024) combine body painting with 3D stereophotogrammetry, enabling the dynamic analysis of skin displacement and facial asymmetries — reinforcing the value of visual and interactive methods in health education.

Grid of faces with facial muscles body-painted, from the reference study

Alcântara, M. T. D., et al. (2021). Utilizando o body painting no processo de ensino e aprendizagem dos músculos da expressão facial. Brazilian Journal of Development, 7(3), 25625–25634. https://doi.org/10.34117/bjdv7n3-321

Faces with painted facial muscle regions, from the stereophotogrammetry study

Pradel, R., Savoldelli, C., Rios, O., Kestemont, P., & Lerhe, B. (2024). Facial Painting and 3D Stereophotogrammetric Analysis of Facial Dynamics: A Reliable Anatomical Educational Method. Journal of Clinical Medicine, https://doi.org/10.3390/jcm13082304

Zygomaticus Minor Muscles

These muscles help lift the upper lip, working together with the Levator Labii Superioris Alaeque Nasi muscle.

Anatomical illustration of the muscles around the mouth
Face Reality muscle cards for the orbicularis oculi and levator labii muscles
Face Reality AR mode projecting a facial muscle map onto the user's face

Surprise

Zygomaticus Minor Muscles

These muscles help lift the upper lip, working together with the Levator Labii Superioris Alaeque Nasi muscle.

Anatomical illustration of the muscles around the mouth
Face Reality muscle cards for the orbicularis oculi and levator labii muscles
Face Reality AR mode projecting a facial muscle map onto the user's face

Surprise

  • Face Reality muscle cards for the orbicularis oculi and levator labii muscles
  • Face Reality AR mode projecting a facial muscle map onto the user's face

Process Overview

The Face Reality design process was guided by a user-centered, agile methodology, emphasizing close collaboration between design and development. I led the design team, working directly with developers using agile practices, notably a structured Design Sprint. This approach allowed us to rapidly identify user needs, explore innovative solutions, build quick prototypes, and iteratively refine the design based on immediate feedback.

Our main priorities included visual clarity, interactive real-time muscle visualization, and facilitating contextual learning. The effectiveness of our iterative improvements was validated through usability evaluations and the System Usability Scale (SUS).

Research & Planning

Research & Planning

Conducted desk research to identify key educational gaps in traditional anatomy learning. Developed detailed user personas (students from dentistry and speech therapy) and analyzed competitors to define clear objectives. Structured workshops and user stories were used to align the design and development teams effectively.

Conducted desk research to identify key educational gaps in traditional anatomy learning. Developed detailed user personas (students from dentistry and speech therapy) and analyzed competitors to define clear objectives. Structured workshops and user stories were used to align the design and development teams effectively.

Design & Prototyping

Design & Prototyping

Facilitated a structured five-day Design Sprint involving cross-functional collaboration. Built and tested low- and high-fidelity prototypes to quickly validate interactive facial muscle visualization. Rapid iteration and user feedback sessions guided critical design refinements.

Facilitated a structured five-day Design Sprint involving cross-functional collaboration. Built and tested low- and high-fidelity prototypes to quickly validate interactive facial muscle visualization. Rapid iteration and user feedback sessions guided critical design refinements.

Implementation

Implementation

Collaborated closely with developers to implement the MVP, integrating validated design components. Applied systematic usability testing, including SUS, to measure interface clarity and ease of use. Gathered qualitative insights from user observations to ensure product alignment with real-world student needs.

Collaborated closely with developers to implement the MVP, integrating validated design components. Applied systematic usability testing, including SUS, to measure interface clarity and ease of use. Gathered qualitative insights from user observations to ensure product alignment with real-world student needs.

Testing & Optimization

Testing & Optimization

Continuously analyzed feedback and usability metrics to refine and optimize interactive elements and navigation. Final improvements focused on reducing cognitive load, enhancing user interaction, and ensuring clear visualization of anatomical information. Delivered the final product with measurable usability gains and strong user validation.

Continuously analyzed feedback and usability metrics to refine and optimize interactive elements and navigation. Final improvements focused on reducing cognitive load, enhancing user interaction, and ensuring clear visualization of anatomical information. Delivered the final product with measurable usability gains and strong user validation.

User Persona

Creating detailed personas, such as Maria Isabel, provided our team with deep insights into our users’ real challenges, motivations, and learning contexts. Maria Isabel’s difficulty connecting textbook anatomy to real facial movement, and her need for visual, interactive study material, informed our product strategy—guiding us toward real-time AR visualization and expression-based content. Additionally, by translating her key pain points into actionable user stories, we were able to precisely target interface solutions, ensuring our app addressed genuine student needs through clear, interactive, and supportive design features.

Memoji avatar for the persona Isabel Alcantara
Memoji avatar for the persona Isabel Alcantara
Memoji avatar for the persona Isabel Alcantara
Isabel Alcantara | 20

Dentistry student learning facial anatomy

Location
Location

Recife, Brazil

Recife, Brazil

Education
Education

3rd-semester

dentistry student

3rd-semester

dentistry student

Challenges
Challenges

Difficulty identifying facial muscles beyond static textbook images

Difficulty identifying facial muscles beyond static textbook images

Goals
  • Understand the structure and function of facial muscles relevant to clinical practice

  • Visualize muscles in real contexts (on herself and others)

  • Build confidence for future application in aesthetic and functional procedures

Needs
  • A way to see each facial muscle working on a real face.

  • Short, interactive content in Portuguese she can study on her own.

  • Clear links between expressions and the muscles that produce them.

Pain Points
  • Difficulty associating textbook anatomy with real facial movement

  • Traditional methods feel abstract, passive, and disconnected from patient interaction

  • Lack of tools that allow her to see muscles on a live face or during expressions

Navigation flow before and after the redesign

Redesigning the Navigation Flow

Redesigning the Navigation Flow

After conducting a usability test (Think-Aloud) with 5 participants, a usability issue in the app's navigation was identified. A redesign was proposed to address the problem, which was then validated through an A/B test with another 6 participants.

After conducting a usability test (Think-Aloud) with 5 participants, a usability issue in the app’s navigation was identified. A redesign was proposed to address the problem, which was then validated through an A/B test with another 6 participants.

Usability Testing

Usability Testing

This led to an improvement in the usability of the interface, allowing users to better correlate the selected facial expressions with their respective muscles. The redesign also considered the technical limitations of the development team.

This led to an improvement in the usability of the interface, allowing users to better correlate the selected facial expressions with their respective muscles. The redesign also considered the technical limitations of the development team.

Face Reality expression selection screens tested with users

Competitor analysis

I conducted a competitor analysis to understand the strengths and weaknesses of existing anatomy learning apps, focusing on how they show facial muscles, support beginners, and connect anatomy to real expressions. This helped identify opportunities for differentiation within Face Reality.


Visible Body Human Anatomy Atlas app icon
Visible Body Human Anatomy Atlas app icon
Visible Body – Human Anatomy Atlas
Visible Body – Human Anatomy Atlas

A comprehensive 3D anatomy reference used in universities and health programs.

✅ Pros:
• Highly detailed anatomical models with layered visualization.
• Covers all systems, including facial muscles.

❌ Cons:
• Overwhelming for beginners due to clinical complexity.
• Not focused on facial expressions or active muscle behavior.

A comprehensive 3D anatomy reference used in universities and health programs.

✅ Pros:
• Highly detailed anatomical models with layered visualization.
• Covers all systems, including facial muscles.

❌ Cons:
• Overwhelming for beginners due to clinical complexity.
• Not focused on facial expressions or active muscle behavior.

Complete Anatomy (3D4Medical) app icon
Complete Anatomy (3D4Medical) app icon
Complete Anatomy (3D4Medical)
Complete Anatomy (3D4Medical)

A widely used professional-grade anatomy platform with clinical focus.

✅ Pros:
• Offers cross-sectional views, detailed muscle layers, and quizzes.
• Used in top medical schools globally.

❌ Cons:
• No emphasis on facial muscle expression or real-time interaction.
• Learning experience is passive and textbook-like.

A widely used professional-grade anatomy platform with clinical focus.

✅ Pros:
• Offers cross-sectional views, detailed muscle layers, and quizzes.
• Used in top medical schools globally.

❌ Cons:
• No emphasis on facial muscle expression or real-time interaction.
• Learning experience is passive and textbook-like.

Anatomy Learning 3D Atlas app icon
Anatomy Learning 3D Atlas app icon
Anatomy Learning (3D Atlas)
Anatomy Learning (3D Atlas)

An interactive mobile 3D atlas for exploring muscle systems layer by layer.

✅ Pros:
• Offers rotating views and simple muscle breakdowns.
• Good entry point for mobile learners.

❌ Cons:
• Lacks expression-specific focus and contextual emotion learning.
• UI feels dated and disconnected from student-friendly design.

An interactive mobile 3D atlas for exploring muscle systems layer by layer.

✅ Pros:
• Offers rotating views and simple muscle breakdowns.
• Good entry point for mobile learners.

❌ Cons:
• Lacks expression-specific focus and contextual emotion learning.
• UI feels dated and disconnected from student-friendly design.

Muscle Premium app icon
Muscle Premium app icon
Muscle Premium (by Visible Body)
Muscle Premium (by Visible Body)

Focused exclusively on musculoskeletal anatomy with motion animations.

✅ Pros:
• Includes muscle animations and insertion/origin data.
• Emphasizes movement and biomechanics.

❌ Cons:
• Primarily focused on limbs and trunk muscles — minimal attention to facial muscles.
• Lacks expressiveness or real-time interaction with the user’s face.

Focused exclusively on musculoskeletal anatomy with motion animations.

✅ Pros:
• Includes muscle animations and insertion/origin data.
• Emphasizes movement and biomechanics.

❌ Cons:
• Primarily focused on limbs and trunk muscles — minimal attention to facial muscles.
• Lacks expressiveness or real-time interaction with the user’s face.

Face Reality

By analyzing competitors, we saw that most offer detailed but static 3D models aimed at advanced users and the whole body. Face Reality focuses on the facial expression muscles, overlays them on the user’s own face in real time, and is designed for beginner health students, with a freemium model.

Face Reality

Face Reality

Face Reality

Visible Body logo
Complete Anatomy logo
TeachMeAnatomy logo

Real-time facial expression overlay

Real-time facial expression overlay

Real-time facial expression overlay

Focus on facial expression muscles

Focus on facial expression muscles

Focus on facial expression muscles

Designed for beginner health students

Designed for beginner health students

Designed for beginner health students

Expression-based learning

Expression-based learning

Expression-based learning

Cost

Cost

Cost

Freemium

Freemium

Freemium

R$78,90

R$78,90

R$78,90

Freemium

Freemium

Freemium

Freemium

Freemium

Freemium

Solution

Face Reality helps you learn facial anatomy by showing muscle structures directly on your own face. The app uses real-time visualization tied to your expressions, so you connect what you see with what you feel. Instead of static diagrams or complex terms, you practice with clear expressions that make muscles easier to recognize, memorize, and understand.

The app is designed for beginner students in speech therapy, aesthetics, and dentistry. It gives you a way to connect classroom learning with clinical observation.

Real-Time Facial Visualization

Real-Time Facial Visualization

Unlike traditional apps that rely on static models, Face Reality uses the device’s front-facing camera to project facial muscles directly onto the user’s face—helping them understand structure through motion and emotion.

Unlike traditional apps that rely on static models, Face Reality uses the device’s front-facing camera to project facial muscles directly onto the user’s face—helping them understand structure through motion and emotion.

Expression-Centered Learning

Expression-Centered Learning

Students view curated content based on specific facial expressions, making it easier to associate muscle groups with real-life scenarios and clinical observations.

Students view curated content based on specific facial expressions, making it easier to associate muscle groups with real-life scenarios and clinical observations.

Usability-Driven Interface

Usability-Driven Interface

The app provides simple, guided interactions with weekly progress features and feedback loops. It was tested using SUS methodology, achieving an excellent usability score of 87.5.

The app provides simple, guided interactions with weekly progress features and feedback loops. It was tested using SUS methodology, achieving an excellent usability score of 87.5.

Designed for Health Students

Designed for Health Students

The app was built with speech therapy, dentistry, and aesthetics students in mind—providing clear visualizations, simplified labels, and interactive exploration of muscle function during genuine expressions.

The app was built with speech therapy, dentistry, and aesthetics students in mind—providing clear visualizations, simplified labels, and interactive exploration of muscle function during genuine expressions.

Muscle Cards

Clear, accessible cards break down each facial muscle by name, function, and context. Designed to support quick understanding and long-term retention through emotion-based grouping.

3D Mode

Using real-time augmented reality, students can view a full muscle map projected onto their own face—making anatomy tangible, interactive, and easier to remember.

3D model of the facial muscles
3D model of the facial muscles
3D model of the facial muscles

The Reality. In your face.

The Reality. In your face.

The Reality. In your face.

Download on the App Store

Reach me out on other channels

© 2025 – Daniel Monterazo

Reach me out on other channels

© 2025 – Daniel Monterazo

Reach me out on other channels

© 2025 – Daniel Monterazo

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